|
![](/i/fill.gif) |
I have done many dozens of " morphs" between two isosurfaces, but indeed,
"cross-dissolving" (one image fades out as the other fades in) is a better
term. In most cases, you never actually see two images, just the net
"product" of the two functions, so maybe that will actually get you what you
want.
(untested)
#declare SP = function {f_sphere(x,y,z, 1) } ;
#declare RB = function {f_rounded_box(x,y,z, 0,1,1,1)} ;
#declare MRF = function {(SP(x,y,z)*clock) + (RB(x,y,z) * (1-clock)) } ;
Use that in an isosurface and you will get the idea...
D.
"Fidel viegas" <fid### [at] artrecognition co uk> wrote in message
news:B975D89F.19F1%fid### [at] artrecognition co uk...
> Hi guys, i'm trying to morph two objects and I was wondering if anyone
knows
> of a tutorial that shows how to morph two objects, let's say morphing a
box
> into a sphere, something like that. (just to have an idea.)
>
> Any hints?
>
> Thanks in advance
>
> Fidel.
>
Post a reply to this message
|
![](/i/fill.gif) |